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Crusader Kings III: Expansion Pass

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September 02, 2020

The expansion pass for Crusader Kings III includes the first three upcoming expansions. Besides the expansions, the Expansion Pass will also instantly unlock the cosmetic pack Fashion of the Abbasid. Crusader Kings III. You save $8.98 by buying the expansion pass, plus you get some free cosmetic fluff. I am simply asking for a reason to buy the expansion.

Crusader Kings 3 - Out Now!

The latest installment in the popular Grand Strategy series lands with a bang, as Paradox Interactive's latest title Crusader Kings 3 is well received by critics. Here's just a few quotes..

August 31, 2020

Gamesplanet Review Round Up - Crusader Kings 3

Lead your people to victory when Crusader Kings 3 launches on September 1st. See what the critics are saying with our review round up while you wait! Create your own dynasty with the gra..

Starting on January 1 2019, Steam has officially stopped supporting the Windows XP and Windows Vista operating systems. Source: Steam

System Requirements Crusader Kings III: Expansion Pass

System Requirements Windows

OS:Windows® 8.1 64 bit or Windows® 10 Home 64 bit
CPU:Intel® iCore™ i5-750 or Intel® iCore™ i3-2120, or AMD® Phenom™ II X6 1055T
RAM:4 GB
Graphics:Nvidia® GeForce™ GTX 460, or AMD® Radeon™ R7 260X or AMD® Radeon™ HD 6970, or Intel® Iris Pro™ 580
Others:

Requires a 64-bit processor and operating system.

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System Requirements Mac OS

Crusader Kings 3 Reviews

OS:Mojave (MAC OS X 10.14)
CPU:Intel® iCore™ i7-7820HQ
RAM:16 GB
Graphics:AMD® Radeon™ PRO 560
Others:

Requires a 64-bit processor and operating system.

System Requirements Linux

Crusader Kings Iii: Expansion Pass Codes

Expansion
OS:Ubuntu 18.04
CPU:Intel® iCore™ i5-750 or Intel® iCore™ i3-2120, or AMD® Phenom™ II X6 1055T
RAM:4 GB
Graphics:Nvidia® GeForce™ GTX 460, or AMD® Radeon™ R7 260X or AMD® Radeon™ HD 6970, or Intel® Iris Pro™ 580
Others:

Requires a 64-bit processor and operating system.

© 2020 and published by Paradox Interactive AB, CRUSADER KINGS and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S., and other countries. All other trademarks, logos, and copyrights are the property of their respective owners.

Crusader Kings III
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
Director(s)Henrik Fåhraeus
Platform(s)
Release
  • WW: September 1, 2020
  • AU: September 7, 2020[1]
Genre(s)Grand strategy, role-playing
Mode(s)Single-player, Multiplayer

Crusader Kings III is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was first announced during PDXCon 2019 in October 2019 and was released on 1 September 2020.

Gameplay[edit]

The game, like its predecessors Crusader Kings and Crusader Kings II, is a grand strategy game and dynastysimulator set in the Middle Ages, players can start in either 867 or 1066 and play until 1453.[2][3][4] Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties will be able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.[5]

Characters have full-body, 3D-rendered character models instead of 2D portraits.[6] As in Crusader Kings II, they have traits that affect their stats and behavior. Taking choices that go against a character's traits will increase that character's stress.[7] The game's genetics system allows characters to pass on some of their characteristics to their descendants.[8] Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters.[9] Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.[10]

All religions and almost all government types are playable, though Merchant republics and theocracies were not playable at launch.[11] Most leaders in the game adhere to the feudal, tribal, or clan government types. Nomads are portrayed as tribal instead of having their own government type.[7] Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church's stances towards issues like homosexuality and female clergy.[7] Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it.[6]

The map is about four times more detailed than the previous one and slightly larger.[12] Holdings are depicted directly on the map, meaning armies will need to move around the map to siege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some of these holdings will start out undeveloped (though they will still have an 'owner') and can be built in later.[7]

Levies are represented primarily by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.[7]

Development[edit]

Reviews

Game director Henrik Fåhraeus commented that the development of the game commenced 'about 1 year before Imperator', indicating a starting time of 2015.[11] Describing the current game engine of Crusader Kings II as cobbled and 'held together with tape', he also stated that the new game would feature an updated engine (i.e. Clausewitz Engine + Jomini-toolset) with more power to run new features.[11]

As is the case with many of Paradox's unreleased works, the developers publish a weekly developer diary. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.

The game is available in two editions: the Base Game Edition, which includes the base game and a pre-order bonus, and the Royal Edition, which includes the base game and an expansion pass. The expansion pass contains a collection of flavour packs and the first content pack, which has been revealed to be the Ruler Designer DLC, allowing players to create custom rulers.[13] The game was released on 1 September 2020 and is available through Steam and Xbox Game Pass for PC.[11][14]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic91/100[15]
Review scores
PublicationScore
GameSpot8/10[18]
IGN10/10[16]
PC Gamer (US)94/100[17]

Upon release, the game was met with universal acclaim according to review aggregator Metacritic.[19] It sold more than 1 million copies within 1 month of release[20] and was nominated for Best Simulation/Strategy Game at The Game Awards in 2020.

Crusader Kings III was initially rejected by the Australian Classification Board, reportedly over complications regarding the game's classification. The game was eventually cleared and released within Australia six days after its initial release, on 7 September. Because of its delayed release, the pre-order bonus window was exclusively extended to 21 September for Australian Steam users.[21][22]

References[edit]

Kings
OS:Ubuntu 18.04
CPU:Intel® iCore™ i5-750 or Intel® iCore™ i3-2120, or AMD® Phenom™ II X6 1055T
RAM:4 GB
Graphics:Nvidia® GeForce™ GTX 460, or AMD® Radeon™ R7 260X or AMD® Radeon™ HD 6970, or Intel® Iris Pro™ 580
Others:

Requires a 64-bit processor and operating system.

© 2020 and published by Paradox Interactive AB, CRUSADER KINGS and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S., and other countries. All other trademarks, logos, and copyrights are the property of their respective owners.

Crusader Kings III
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
Director(s)Henrik Fåhraeus
Platform(s)
Release
  • WW: September 1, 2020
  • AU: September 7, 2020[1]
Genre(s)Grand strategy, role-playing
Mode(s)Single-player, Multiplayer

Crusader Kings III is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was first announced during PDXCon 2019 in October 2019 and was released on 1 September 2020.

Gameplay[edit]

The game, like its predecessors Crusader Kings and Crusader Kings II, is a grand strategy game and dynastysimulator set in the Middle Ages, players can start in either 867 or 1066 and play until 1453.[2][3][4] Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties will be able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.[5]

Characters have full-body, 3D-rendered character models instead of 2D portraits.[6] As in Crusader Kings II, they have traits that affect their stats and behavior. Taking choices that go against a character's traits will increase that character's stress.[7] The game's genetics system allows characters to pass on some of their characteristics to their descendants.[8] Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters.[9] Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.[10]

All religions and almost all government types are playable, though Merchant republics and theocracies were not playable at launch.[11] Most leaders in the game adhere to the feudal, tribal, or clan government types. Nomads are portrayed as tribal instead of having their own government type.[7] Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church's stances towards issues like homosexuality and female clergy.[7] Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it.[6]

The map is about four times more detailed than the previous one and slightly larger.[12] Holdings are depicted directly on the map, meaning armies will need to move around the map to siege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some of these holdings will start out undeveloped (though they will still have an 'owner') and can be built in later.[7]

Levies are represented primarily by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.[7]

Development[edit]

Game director Henrik Fåhraeus commented that the development of the game commenced 'about 1 year before Imperator', indicating a starting time of 2015.[11] Describing the current game engine of Crusader Kings II as cobbled and 'held together with tape', he also stated that the new game would feature an updated engine (i.e. Clausewitz Engine + Jomini-toolset) with more power to run new features.[11]

As is the case with many of Paradox's unreleased works, the developers publish a weekly developer diary. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.

The game is available in two editions: the Base Game Edition, which includes the base game and a pre-order bonus, and the Royal Edition, which includes the base game and an expansion pass. The expansion pass contains a collection of flavour packs and the first content pack, which has been revealed to be the Ruler Designer DLC, allowing players to create custom rulers.[13] The game was released on 1 September 2020 and is available through Steam and Xbox Game Pass for PC.[11][14]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic91/100[15]
Review scores
PublicationScore
GameSpot8/10[18]
IGN10/10[16]
PC Gamer (US)94/100[17]

Upon release, the game was met with universal acclaim according to review aggregator Metacritic.[19] It sold more than 1 million copies within 1 month of release[20] and was nominated for Best Simulation/Strategy Game at The Game Awards in 2020.

Crusader Kings III was initially rejected by the Australian Classification Board, reportedly over complications regarding the game's classification. The game was eventually cleared and released within Australia six days after its initial release, on 7 September. Because of its delayed release, the pre-order bonus window was exclusively extended to 21 September for Australian Steam users.[21][22]

References[edit]

  1. ^Williams, Leah (2020-09-07). 'Crusader Kings 3 Officially Gets MA15+ Rating And Can Be Sold In Australia'. Kotaku. Retrieved 2020-10-05.
  2. ^Brown, Fraser (2019-10-28). 'Crusader Kings 3: Everything we know'. PC Gamer. Retrieved 2019-10-31.
  3. ^'Best CK3 3 start guide: the top characters for interesting starts'. PCGamesN. Retrieved 2020-11-13.
  4. ^'Crusader Kings 3 End Year | What date is the game over?'. GameRevolution. 2020-09-08. Retrieved 2020-11-13.
  5. ^Scott-Jones, Richard (23 October 2019). 'Here's how cadet houses will work in Crusader Kings 3'. PCGamesN. Retrieved 23 October 2019.
  6. ^ abBrown, Fraser (23 October 2019). 'Crusader Kings 3 will let you become the pope of your own cannibal cult'. PC Gamer. Retrieved 23 October 2019.
  7. ^ abcdeHafer, T.J. (23 October 2019). 'Paradox Answers 12 Major Questions About Crusader Kings 3'. USGamer. Retrieved 23 October 2019.
  8. ^'Crusader Kings 3 is happening: here's ten things we know so far'. Rock, Paper, Shotgun. 2019-10-19. Retrieved 2019-10-19.
  9. ^Scott-Jones, Richard (23 October 2019). 'Crusader Kings 3 adds 'dread' to let you role-play as King Joffrey'. PCGamesN. Retrieved 23 October 2019.
  10. ^Bailey, Dustin (23 October 2019). 'Level up in Crusader Kings 3 to remove the bonds of sexual preference'. PCGamesN. Retrieved 23 October 2019.
  11. ^ abcdCrusader Kings 3 - PDXCON Berlin keynote, retrieved 2019-10-23
  12. ^10 Major Changes Coming With Crusader Kings 3 (PDXCON 2019), retrieved 2019-10-26
  13. ^'Crusader Kings III Pre-order'. Crusader Kings III. Retrieved 2020-07-20.
  14. ^Pereira, Chris (August 31, 2020). 'Crusader Kings 3 Finally Releases On Tuesday'. GameSpot. Retrieved September 1, 2020.
  15. ^'Crusader Kings III for PC Reviews'. Metacritic. 2020-09-02. Retrieved 2020-09-02.
  16. ^Hafer, T.J. (August 31, 2020). 'Crusader Kings III Review'. IGN. Retrieved September 2, 2020.
  17. ^Brown, Fraser (August 31, 2020). 'Crusader Kings III Review'. PC Gamer US. Retrieved September 2, 2020.
  18. ^Wildgoose, David (September 1, 2020). 'Crusader Kings 3 Review – Lifetime Achievement'. GameSpot. Retrieved September 2, 2020.
  19. ^'Crusader Kings III for PC Reviews'. Metacritic. Retrieved 1 September 2020.
  20. ^Kerr, Chris (November 17, 2020). 'Paradox reports record quarterly revenues as Crusader Kings III sales top 1 million'. Gamasutra. Retrieved November 17, 2020.
  21. ^'Crusader Kings III available today for Australian players!'. Steam. Retrieved September 7, 2020.
  22. ^'Crusader Kings 3 Officially Gets MA15+ Rating And Can Be Sold In Australia'. Kotaku. Retrieved September 7, 2020.

External links[edit]

Crusader Kings Iii Expansion Pass

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Crusader_Kings_III&oldid=993938645'




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